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Eric Jean Weiss

Experience & Expertise

Art Marketing Growth

Production Leadership

EJW
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  • Multimedia Innovator

As an educator and mentor, I hope to instill a love of learning and a desire for constant knowledge within each student. 

I aim to inspire and challenge my students while providing a stimulating learning environment that encourages them to trust their own capabilities while fostering confidence in order to realize their full potential. Eric Jean Weiss has taught in France, the United States and South Africa. ­

Lectures - Research     

 

  • Lectures Abroad

 

Les Interdits “Le renouvellement Culturel de la Ville” - Maubeuge, France                  August 1992

Academie Superieure Des Beaux Arts “Vivre ma Sculpture” - Valenciennes, France      May 1993

Ecole du Louvre “Live as an Art Form” - Paris, France                                                 August 2001

Durban University of Technology “Sonlig” - Durban, South Africa                           November 2013   

  • Lectures in the US

 

University of Austin “Arts & Politics in France” - COFA - Austin TX                                  April 1994

Academy of Art University “XAOS Film Production” - San Francisco, CA                  January 2001 University of California “Breaking into the Game Industry” - Santa Cruz, CA               March 2003 Merrimack College “Urban Art vs. Traditional Art” - North Andover, MA                September 2004 The University of Texas at El Paso “American Art Consumerism” - El Paso, TX              July 2007 Vectorform Game Studio - “IGDA Professional Gathering” - Royal Oak                    January 2011 IADT - “The Importance of Networking” - Troy, MI                                                    February 2011

IADT - “So You Want To Be An Artist” - Troy, MI                                                     December 2011

Next Wave Media Lab - “The Future of the Ent. Industry in Michigan" - Troy, MI         March 2012

Baker College - “Careers in the Entertainment Industry” - Clinton Township                  April 2012

FIA - Flint Institute of Art - “Video Games as an Art Form”                                               July 2012

ITT Tech - “Life as an Entertainment Artist” - Dearborn, MI                                       October 2013

IGDA - “Midwest Game Conference” - Oconomowoc, WI                                                July 2014  

 

  • Educational Research Work

 

Dog Day Digital                                                                                         2014

We are a passionate group of mobile developers, striving to create the best interactive stories and character driven educational content on the market.  Our mission is to create and enhance the online interactive learning experience with state of the art learning tools as well as innovate and revolutionize early childhood education with progressive and unique interactive products.

Sonlig                                                                                                        2013

The Sonlig research project aimed to reduce energy poverty and provide employability options for youth in areas where rural electrification is a significant barrier to accessing 21st century technology tools. The Sonlig project provides a physical science kit and curriculum introducing learners to solar photovoltaic energy and allows them to build something real, functional and personal. The process will engage the learner in a purposeful learning experience, challenge them to build their own system and inspire them to develop new knowledge and skills. Every kid deserves light. Light for learning, light for jobs, light for the future.

 

Innovation in Education                                                                            2012

As a member of the Institute for Innovation in Education, I was hired by the University of Michigan in Flint do do research  based on creating timely, agile responses to current issues in education.   This innitiative was supporting continually inquisitive practice in the design and implementation of inventive tools, programs, and environments for learning.

 

DevInfo GameWorks (DIGW)                                                                  2010

This Research was based on expanding the ways in which the global public, and young people in particular, can engage with this information through creating, sharing, and playing on-line games using these data.  DIGW is based on a simple principle: you might learn something from playing a game, but you will definitely learn something from creating a game. By giving learners a platform for creating and sharing games along with free access to rich sets of data, DIGW puts learners in the position of game creators.

DIGW is a 2009 winner of a MacArthur Foundation-funded Digital Media and Learning award, and part of the Humanities, Arts, Science, and Technology Advanced Collaboratory. 

Advertising, Print Making, Publishing
Trained in Advertising and Traditional Print Media.

Virtual reality, augmented reality, Unity Engine, unreal Engine, Torque, Vicious, C++

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